Independent game studio
PRIMORDIALInteractive
Project 001 — in development
Manifesto
We build worlds that do not wait for you.
Systems that keep running after you log off. Machines that fail the way real machines fail — piece by piece, and never at a convenient moment. Territory that changes hands whether or not you were there to see it.
Primordial Interactive works on a long horizon. We would rather take the years a world of this size needs than ship something smaller than the idea.
Project 001
Classified
A contested galaxy, held by no one for long. You do not play a hero here — you command a fleet, and the fleet is only ever as good as the ships you designed for it.
- Doctrine
- Real-time tactical command of a fleet, not a single ship
- Construction
- Hulls assembled from blueprints, module by module
- Ballistics
- Projectiles obey physics — range, lead and cover decide fights
- Attrition
- Every component is a target: engines, shields, weapons, sensors
- Territory
- Thousands of systems, divided between rival powers and taken by force
- Horizon
- Announcement pending
Signal
The announcement goes out to this list before it goes anywhere else. No schedule, no filler — only when there is something real to show.